Store the catch according to what you need next
DREADMOOR lets you move landed fish into the hold, use auto-sort and arrange catches rather than treating fishing as an automatic cash payout. Keep quest fish available for their intended use: some must be processed, while others need to be sold intact. The official description also warns that sea creatures in storage can devour each other.
This guide combines the demo-labelled Mr. Feudal player experience with the cargo warning on the official DREADMOOR Steam page. The available material does not establish a universal current-demo compartment count or a complete fish-separation rulebook.
Use the catch-placement options after landing
Landing a fish is followed by the hold-placement interaction. The recorded demo shows moving a fish into storage and using auto-sort; arranging catches includes rotation. Read the prompts displayed by your current control setup rather than assuming an older recording's keybinds apply to every version.
Before starting another fishing attempt, make sure you have actually kept the fish you need. Releasing a catch is different from storing it, and landing a fish does not mean it has already been sold or processed.
Auto-sort is useful for arranging space. It is not documented here as a guarantee that stored fish cannot eat one another. Do not interpret a tidy arrangement as proof of biological separation.
Separate sale fish from processing fish in your plan
The settlement's quest chain gives practical examples of why cargo decisions matter:
| Catch in the recorded demo | Intended next action |
|---|---|
| Introductory Snappers | Follow the merchants' instruction to process them into meat for the fuel-related step. |
| Three Softgrazers | Process them for Chromatic Scales. |
| Three Harpooners for the Carburetor task | Sell the intact carcasses, then buy the part. |
Check the active objective before using the grinder. Processing turns a whole fish into resources; those resources do not substitute for the carcass when the merchants ask to buy a fish.
Likewise, do not sell the Softgrazers first if your immediate objective is obtaining scales from them. Decide whether the next stop is the grinder or the merchant before unloading.
Treat capacity and predation as different concerns
The official game description asks players to sort their catch and watch the hold because sea creatures can devour one another. Space management and keeping a fish alive in storage are therefore not necessarily the same problem.
The supplied sources do not identify a guaranteed safe arrangement for every species, how quickly predation occurs, or whether a particular compartment prevents it. Use the current game's storage information and avoid assuming that an intact quest catch can remain unattended indefinitely.
The July demo announcement includes a fish-storage upgrade in the Ship Upgrade Skill Tree. That confirms an upgrade feature, but not its current capacity, recipe, cost or protection against predation. Read the blueprint in your build before planning an expedition around extra storage.
FAQ
Does auto-sort guarantee that fish cannot eat one another?
That protection is not confirmed. Auto-sort arranges the catch; the official description separately warns about predation.
Should every fish be ground into materials?
No. The Carburetor quest needs intact Harpooners sold to the merchants, while the Softgrazer task requires processing.
How many compartments does the current demo have?
The collected current-demo material does not establish a reliable universal count. Check the hold interface in your build rather than copying an older playtest layout.